Bonspiel Draws

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The contained draws are:

  • For two person teams, stick rules (slide delivery may be allowed or not).

  • For either regular or skins format.

  • With the Intention that you have teams present ½ hour before their first game for registration and any remarks/explanation you may have, to start promptly on time.

 

OPTIONS

 

You have two options:
  1) to print a default draw with generic day names and default draw times.  To do this, click on the appropriate entry under "Open Adobe" in the table below.  This will show the draw in Adobe Reader, which you can then print directly.
  2) If you have a basic knowledge of Microsoft Excel, you can download the draw in an Excel file that you can save, open, and revise day names and draw times.  This also allows you to enter team names and have them randomly ordered and entered on the draw.  Each file contains specific directions on how to go about doing this (in the sheet with tab "Directions").

During the download process, you may be presented with a window asking for username and password; simply delete this window, and the download should proceed.  The downloaded file does contain a macro (to do the random selection, and place the names on the draw) so your system must allow downloading of macros.

To use this option, click on the link under "Download Excel" in the table below.

 

DRAWS

 

Sheets

Teams

Days

Description

Download Adobe Download Excel (Ensure Macros are enabled
2 8 1
  • Every team plays 3 games.

  • A 1 hour break has been allowed at 1:00 PM for lunch and ice maintenance.

Adobe

Excel

2 16 2
  • Every team plays 2 games the first day and 2 games the second day.

  • Each day, a ½ hour break has been allowed at 1:00 PM for ice maintenance.

Adobe

Excel

2 16 3
  • Your choice of the first two days to curl, plus the last day.

  • Every team plays 2 games the first day and 2 games the last day.

  • On Day 3, a ½ hour break has been allowed at 1:00 PM for ice maintenance.

Adobe

Excel

3 8 1
  • Every team plays 3 games.

  • A 1 hour break has been allowed at 12:00 PM for lunch and ice maintenance.

Adobe

Excel

3 16 1
  • Every team plays 3 games, event finalists play a fourth game.

  • The default draw times have a ½ hour break at 12:00 PM and 4:30 PM for ice maintenance.

Adobe

Excel

3 16 2
  • Every team plays 4 games, 2 each day.
  • The default draw times have a ½ hour break at 1:00 PM the first day, and 12:00 PM the second day for ice maintenance.

Adobe

Excel

4 8 1
  • Every team plays 3 games.

  • A 1 hour break has been allowed at 12:00 PM for lunch and ice maintenance.

Adobe

Excel

4 16 1
  • Every team plays 3 games, event finalists play a fourth game.

  • The default draw times have a ½ hour break at 12:00 PM for ice maintenance, and at 3:30 – when half the finalists (those who started later in the morning) have a back-to-back game. 

Adobe

Excel

4 16 2
  • Every team plays 2 games the first day and 2 games the second day.

  • The default draw times have a ½ hour break at 12:00 PM for ice maintenance.

Adobe

Excel

4 32 1*
  • This is intended as a "Red Eye" bonspiel, running from 7:00 PM one evening to 7:00 PM the next evening.  But there is a break, as described below.
  • This draw has 8 events.  Every team plays 4 or 5 games.
  • The default draw times have a ½ hour break at 11:00 PM, then at 12:00 PM and 3:00 PM for ice maintenance.  There is also a break between 3:30 AM and 8:00 AM, when ice maintenance should also be done.

Adobe

Excel

4 32 2
  • This draw has 4 events, with 3 games guaranteed.
  • The default draw times have a ½ hour break at 11:00 AM and 2:30 PM for ice maintenance the first day, and at 1:00 PM the second day.

Adobe

Excel

4 32 3
  • This draw has 8 events.  Every team plays 4 or 5 games.  24 of the teams will still play the third day.
  • The default draw times have a ½ hour break at 1:00 PM the first day and at 12:00 PM the second day for ice maintenance.

Adobe

Excel

 

 

SUGGESTED PAYOUT

 

Below are some suggested possibilities for cash payouts, for the various draws.  These suggestions are based on returning a 10% to 15% profit to the club.  Also, they are meant to reward not only the top teams, but to provide incentive to teams in all events -- which it is believed is necessary to encourage repeat entries year after year for most of the teams.

For the

  2 Sheet 8 Team 1 Day Draw,
  3 Sheet 8 Team 1 Day Draw, and
  4 Sheet 8 Team 1 Day Draw:

 

Entry $40 / team X 8 teams = $320

REGULAR FORMAT

$320

SKINS FORMAT

$320

Pay $20 /win X 12 games =

-$240

Split $19 X 8 games =

-$152

 Pay finals losers $10 X 4 games =

-$ 40

 Split $30 X 4 games (finals) =

-$120

 Club profit =

$ 40

 Club profit =

$ 48

 

For the
  2 Sheet 16 Team 2 Day Draw,
  2 Sheet 16 Team 3 Day Draw,
  3 Sheet 16 Team 2 Day Draw,
  4 Sheet 16 Team 1 Day Draw, and
  4 Sheet 16 Team 2 Day Draw:

 

Entry $50 / team X 16 teams = $800

REGULAR FORMAT

$800

SKINS FORMAT

$800

Pay $20 /win X 32 games =

-$640

Split $19 X 24 games =

-$456

 Pay finals losers $10 X 4 games =

-$ 40

 Split $30 X 4 games (finals) =

-$120

-$ 96

Split $24 X 4 games (consol) =

 Club profit =

$120

 Club profit =

$128

 

For the
  3 Sheet 16 Team 1 Day Draw:

 

Entry $50 / team X 16 teams = $800

REGULAR FORMAT

$800

SKINS FORMAT

$800

Pay $22 /win X 28 games =

-$616

Split $23 X 24 games =

-$552

 Pay finals losers $12 X 4 games =

-$ 48

 Split $30 X 4 games (finals) =

-$120

 Club profit =

$136

 Club profit =

$128

 

For the
  4 Sheet 32 Team 2 Day Draw:

 

Entry $50 / team X 32 teams = $1600

REGULAR FORMAT

$1600

SKINS FORMAT

$1600

Pay $24 /win X 60 games =

-$1440

Split $23 X 56 games =

-$1288

 

 

 Split $30 X 4 games (finals) =

-$ 120

 Club profit =

$ 160

 Club profit =

$ 192

 

For the
  4 Sheet 32 Team 1 Day (Red Eye) Draw, and
  4 Sheet 32 Team 3 Day Draw:

 

Entry $50 / team X 32 teams = $1600

REGULAR FORMAT

$1600

SKINS FORMAT

$1600

Pay $20 /win X 72 games =

-$1440

Split $19 X 64 games =

-$1216

 

 

 Split $30 X 4 games (A to D finals) =

-$ 120

-$  96

Split $24 X 4 game (E to H finals) =

 Club profit =

$ 160

 Club profit =

$ 168

 

 

SKINS PAYOUT ENVELOPES

 

Following are samples of what can be copied and printed on envelopes used to distribute the winnings for each skins game.  Values of skins for each end are shown.  Note that except for final games, values are such that there cannot be a tie, so that winners can be advanced on the draw.  For final games, where a game winner is irrelevant, the amounts that can be won by each partner is kept the same.

Care should be taken to include in each envelope change that can be divided regardless of the amount won by each team.  Suggested currency amounts are included with each sample that not only allow division between teams (no matter how many skins were won), but also allows division between partners.  When dividing, start by paying the largest winners with the largest denominations of currency.

 

For $19 Games: (2 x $5, 2 x $2, 4 x $1, 4 x $0.25)

 

  DRAW TIME:__________ ICE:_________
NAMES: -->

and

X -->            

END /

SKIN

1

$2.00

2

$2.00

3

$3.00

4

$3.00

5

$4.00

6

$5.00

X -->            
NAMES: -->

and

Mark (with an X) the skins won by each team.  Divide the contained prize money.

RETURN ENVELOPE TO DRAWMASTER

 

For $23 Games: (2 x $5, 4 x $2, 4 x $1, 4 x $0.25)

 

  DRAW TIME:__________ ICE:_________
NAMES: -->

and

X -->            

END /

SKIN

1

$3.00

2

$3.00

3

4.00

4

$4.00

5

$4.00

6

$5.00

X -->            
NAMES: -->

and

Mark (with an X) the skins won by each team.  Divide the contained prize money.

RETURN ENVELOPE TO DRAWMASTER

 

For $24 Games: (2 x $5, 4 x $2, 4 x $1, 8 x $0.25)

 

  DRAW TIME:__________ ICE:_________
NAMES: -->

and

X -->            

END /

SKIN

1

$3.00

2

$3.00

3

4.00

4

$4.00

5

$5.00

6

$5.00

X -->            
NAMES: -->

and

Mark (with an X) the skins won by each team.  Divide the contained prize money.

RETURN ENVELOPE TO DRAWMASTER

 

For $30 Games:(4 x $5, 2 x $2, 4 x $1, 8 x $0.25)

 

  DRAW TIME:__________ ICE:_________
NAMES: -->

and

X -->            

END /

SKIN

1

$4.00

2

$4.00

3

5.00

4

$5.00

5

$6.00

6

$6.00

X -->            
NAMES: -->

and

Mark (with an X) the skins won by each team.  Divide the contained prize money.

RETURN ENVELOPE TO DRAWMASTER

 

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